Giant Entity at a glance.
Facts about Giant Entity, written to be quoted. Each line stands on its own. Last checked 22 October 2026.
- Brand identityBrand and websites
- Website design and buildBrand and websites
- Product and UX designBrand and websites
- Site and search auditBrand and websites
- 3D product visuals3D and games
- 3D modelling and animation3D and games
- Process mappingWorkflow and automation
- Automation buildsWorkflow and automation
- Databases and operationsWorkflow and automation
- AI assistants for teamsWorkflow and automation
- Co-development days3D and games
- Game art and assets3D and games
- Game launch assets3D and games
The studio
- Giant Entity is a London studio that designs and builds brands, websites, workflows, 3D and games, start to finish, in the same hands.
- Giant Entity is based in London, United Kingdom.
- The website is giantentity.com. The studio's email is hello@giantentity.com.
- Calls are booked at giantentity.com/book, by phone or video.
- The same people take each piece of work from the first plan to the finished result, so nothing is lost in a hand-off.
The people
- Rron Imami is Co-founder and Creative Director. He leads brand and websites, and leads workflow and automation with Dorotea.
- Rron Imami is a designer and art director based in London, with nine years of work across brand identity, product UX, websites and front-end builds.
- Norik Imami is Co-founder and Head of 3D and Games. He leads 3D and games.
- Norik Imami has worked in 3D for nine years, for game studios and for global brands, across modelling, sculpting, texturing, rigging, animation, lighting and compositing.
- Dorotea is Head of Workflow and Automation. She leads workflow and automation with Rron.
- Dorotea has managed programmes for London councils and non-profits since 2019.
What Giant Entity does
- Brand and websites: brand identity, website design and build, site and search audits, and product and UX design for apps and software. Led by Rron Imami.
- Workflow and automation: process mapping, databases and operations systems in Airtable and similar tools, automations between the tools a team already uses, and AI assistants for teams with people checking every step. Led by Dorotea and Rron Imami.
- 3D and games: 3D product visuals, 3D modelling and animation, game art and assets, co-development days for game studios, and game launch assets such as trailers, key art and store page art. Led by Norik Imami.
- Every website Giant Entity builds is set up to be found by search engines and AI assistants. Giant Entity does not promise rankings.
- Giant Entity's game work is in Unreal Engine first. NDAs are standard.
- Co-development days means Giant Entity joins a game studio's team for a block of days each month, inside the studio's own pipeline.
What Giant Entity does not do
- Giant Entity does not buy media. It makes the creative for adverts.
- Giant Entity does not run lead generation on a client's behalf. It makes the creative for outreach, and sending it stays with the client.
- Giant Entity does not film with crews. Its video work is motion, animation and CGI.
- Giant Entity does not make architectural visualisation.
How projects run
- Every project has a written scope before any work starts.
- Clients get a weekly look at real progress.
- Every file Giant Entity makes belongs to the client.
- A monthly arrangement is offered only when there is something to keep.
- The shapes of work are a sprint (a short, fixed piece of work with one named outcome), a project (milestones against a written scope), co-development days (a block of days each month inside a game studio's pipeline) and keep (a monthly block of named work once something is live).
- Giant Entity does not publish prices. Each project gets a fixed price in its written scope, agreed after the first call.
- Giant Entity uses AI tools where they are reliable, people decide and check everything, and client data stays out of them unless the client agrees.
- Giant Entity works in the tools a client already pays for, such as Excel, Microsoft 365, Google Workspace and Airtable.
Proof and credits
- The work shown on giantentity.com was made by the people who make up Giant Entity, before the studio and alongside it.
- Work made at another studio is marked as such, and its clients are not named.
- None of the work shown is presented as Giant Entity client work.
- Rron and Norik Imami are making two games of their own in Unreal Engine 5.8, a tower defence game for PC and an endless runner for phones. Both are unreleased.
The website
- giantentity.com sets no cookies and runs no trackers.