Giant Entity at a glance.

Facts about Giant Entity, written to be quoted. Each line stands on its own. Last checked 22 October 2026.

  1. Brand identityBrand and websites
  2. Website design and buildBrand and websites
  3. Product and UX designBrand and websites
  4. Site and search auditBrand and websites
  5. 3D product visuals3D and games
  6. 3D modelling and animation3D and games
  1. Process mappingWorkflow and automation
  2. Automation buildsWorkflow and automation
  3. Databases and operationsWorkflow and automation
  4. AI assistants for teamsWorkflow and automation
  5. Co-development days3D and games
  6. Game art and assets3D and games
  7. Game launch assets3D and games

The studio

  • Giant Entity is a London studio that designs and builds brands, websites, workflows, 3D and games, start to finish, in the same hands.
  • Giant Entity is based in London, United Kingdom.
  • The website is giantentity.com. The studio's email is hello@giantentity.com.
  • Calls are booked at giantentity.com/book, by phone or video.
  • The same people take each piece of work from the first plan to the finished result, so nothing is lost in a hand-off.

The people

  • Rron Imami is Co-founder and Creative Director. He leads brand and websites, and leads workflow and automation with Dorotea.
  • Rron Imami is a designer and art director based in London, with nine years of work across brand identity, product UX, websites and front-end builds.
  • Norik Imami is Co-founder and Head of 3D and Games. He leads 3D and games.
  • Norik Imami has worked in 3D for nine years, for game studios and for global brands, across modelling, sculpting, texturing, rigging, animation, lighting and compositing.
  • Dorotea is Head of Workflow and Automation. She leads workflow and automation with Rron.
  • Dorotea has managed programmes for London councils and non-profits since 2019.

What Giant Entity does

  • Brand and websites: brand identity, website design and build, site and search audits, and product and UX design for apps and software. Led by Rron Imami.
  • Workflow and automation: process mapping, databases and operations systems in Airtable and similar tools, automations between the tools a team already uses, and AI assistants for teams with people checking every step. Led by Dorotea and Rron Imami.
  • 3D and games: 3D product visuals, 3D modelling and animation, game art and assets, co-development days for game studios, and game launch assets such as trailers, key art and store page art. Led by Norik Imami.
  • Every website Giant Entity builds is set up to be found by search engines and AI assistants. Giant Entity does not promise rankings.
  • Giant Entity's game work is in Unreal Engine first. NDAs are standard.
  • Co-development days means Giant Entity joins a game studio's team for a block of days each month, inside the studio's own pipeline.

What Giant Entity does not do

  • Giant Entity does not buy media. It makes the creative for adverts.
  • Giant Entity does not run lead generation on a client's behalf. It makes the creative for outreach, and sending it stays with the client.
  • Giant Entity does not film with crews. Its video work is motion, animation and CGI.
  • Giant Entity does not make architectural visualisation.

How projects run

  • Every project has a written scope before any work starts.
  • Clients get a weekly look at real progress.
  • Every file Giant Entity makes belongs to the client.
  • A monthly arrangement is offered only when there is something to keep.
  • The shapes of work are a sprint (a short, fixed piece of work with one named outcome), a project (milestones against a written scope), co-development days (a block of days each month inside a game studio's pipeline) and keep (a monthly block of named work once something is live).
  • Giant Entity does not publish prices. Each project gets a fixed price in its written scope, agreed after the first call.
  • Giant Entity uses AI tools where they are reliable, people decide and check everything, and client data stays out of them unless the client agrees.
  • Giant Entity works in the tools a client already pays for, such as Excel, Microsoft 365, Google Workspace and Airtable.

Proof and credits

  • The work shown on giantentity.com was made by the people who make up Giant Entity, before the studio and alongside it.
  • Work made at another studio is marked as such, and its clients are not named.
  • None of the work shown is presented as Giant Entity client work.
  • Rron and Norik Imami are making two games of their own in Unreal Engine 5.8, a tower defence game for PC and an endless runner for phones. Both are unreleased.

The website

  • giantentity.com sets no cookies and runs no trackers.

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