Fewer hand-offs, nothing lost between them.
At Giant Entity the people who design the work also build it. Rron Imami designs brands and builds the websites himself. Dorotea maps how a team's work runs and then sets up the system that replaces the spreadsheets. Norik Imami takes a 3D model from the first sculpt into the game engine. Each hand-off is a point where a decision has to be explained again, so the fewer there are, the less gets lost.
What changes when the same people design and build
Everything we make starts as a plan and ends as finished work, and the same hands do both halves.
- A page plan becomes a live website, built by the person who designed it. See website design and build.
- A process map becomes a working automation, set up by the people who drew the map with your team. See process mapping.
- A first sculpt becomes a lit, rigged and animated model in your engine, from one artist. See 3D modelling and animation.
- A brand grid becomes an identity your team can use on every page and screen.
When the brand and the build come from the same person, they do not drift apart. When the person mapping your month end is also the person building the database, the database matches how your team actually works.
Should we hire an agency or a freelancer?
It depends on how many kinds of work you need, and who will join them up. If you need one thing done well, hire the best specialist you can find for that one thing. If you need a brand and a website, or a website and the system behind it, someone has to keep them consistent. With us, each kind of work has one named lead who does it, and a project that needs more than one still gets one plan and one written scope.
You talk to the person doing the work
Book a call and you speak to the lead for that kind of work, and the booking page shows you who that is before you send anything. The lead you speak to is the person who then does the work.
What you can check before you agree
A written scope that names what we will make and who will make it.
A fixed price in that scope, agreed after the call, before any work starts.
A weekly look at real progress, in the actual designs, records or build.
Every file we make is yours: source files, code, the database, the automations and the written instructions.
No lock-in: we work in the tools you already pay for, and train your team to run what we build.
The full detail is in the four promises.
Where we are not the right choice
We do not buy media, run lead generation on a client's behalf, film with crews or make architectural visualisation. For adverts and outreach we make the creative; sending it and choosing who receives it stays with you. Video work is motion, animation and CGI. If what you need sits outside what we do, we will say so on the call.
Where the work on this site comes from
The work on this site was made by the people who make up Giant Entity, before the studio and alongside it. Each piece says what it is, who made it and in what role, and where it was made. Work made at another studio is marked as such and its clients are not named. None of it is presented as Giant Entity client work. See Work by the team.
More answers in Questions we are asked before a call.