We draw it, then we build it.

Everything we make starts as a plan in outline and ends as finished work, and the same people do both halves, so nothing is lost in a hand-off.

A brand grid becomes an identity people recognise. A page plan becomes a live website. A process map becomes a working automation. A rough mesh becomes a lit, rigged and animated 3D model, and a level built from grey boxes becomes a world you can play.

The name says it too: an entity is one body made of many parts.

Every project runs on the same four promises: a written scope before any work starts, a weekly look at real progress, every file we make is yours, and a monthly arrangement only when there is something to keep. How a project runs.

Who you will work with.

Book a call and you talk to the person who leads that kind of work.

  • Rron Imami

    Co-founder and Creative Director. Leads Brand and websites, and Workflow and automation with Dorotea.

    Rron is a designer and art director based in London, with nine years of work across brand identity, product UX, websites and front-end builds. He designs identities and the rules that keep them consistent, then plans, designs and builds the websites himself. As founding designer at a B2B software start-up, he designed the brand, the app's UX and UI, and the structure and search set-up of its marketing site. Because one person takes the work from the first call to launch, the brand and the build never drift apart: he took a B2B training company from a first call to a live brand and website in six weeks.

    • Brand identity: a logo, type and colour that hold up from a browser tab to a shopfront, with one kit your team can build from.
    • Websites, designed and built: planned, designed and coded by the same person, and easy for search engines and AI assistants to read.
    • Product UX for software: the flows and screens people use every day, simplified, with the empty and error states drawn.
    • Campaign, print and outdoor: packaging, shopfronts, signage and ads, set up for the printer.
    • Workflow systems: boards, briefings and checks that keep projects moving, first built for his own work.
    • Games: UI, UX and balancing on two games of our own, in development with Norik.
  • Norik Imami

    Co-founder and Head of 3D and Games. Leads 3D and games.

    Norik has worked in 3D for nine years, after starting in 2D on advertising storyboards. At a creative studio for the games industry he rose to Senior 3D Artist, making marketing films and in-game assets for mobile, console and PC games. He now makes cinematics and AR and VR experiences for global brands. He covers the whole pipeline himself, from modelling and sculpting to texturing, rigging, animation and lighting, and builds models light enough to run live on a phone or a headset. A stop motion film he animated won a major international design and advertising award in 2020, awarded to the studio. He also writes gameplay C++ in Unreal Engine.

    • The whole 3D pipeline: modelling, sculpting, texturing, rigging, animation, lighting and compositing, by one artist.
    • 3D that runs in the engine: models built to your triangle budget that still look right up close, for game engines, AR and VR.
    • Unreal Engine: levels, cinematics and gameplay C++.
    • Game marketing and in-game assets: marketing films, teasers and assets for mobile, console and PC games.
    • 3D for brands: product renders, cinematics, and AR and VR experiences.
    • Games: models, animation and gameplay C++ on two games of our own, in development with Rron.
  • Dorotea

    Head of Workflow and Automation. Leads Workflow and automation with Rron.

    Dorotea has managed programmes for London councils and non-profits since 2019, improving the workflows, databases and automations behind them, so she knows from the inside how councils and non-profits work. At Giant Entity she sets up databases and tools such as Airtable for charities, councils and businesses that have outgrown their spreadsheets. In practice that means turning a team's spreadsheets into one shared system, connecting it to the tools the team already pays for, writing down how it works and training the people who will run it. She leaves the team able to run the system without us.

Show us where it stands, and we will tell you what we would do next.

See Work by the team, or start with a call. The short version is in Giant Entity at a glance, and the case for one studio in why Giant Entity.

Book a call

Not sure which? Plan your project