Work by the team.

Everything on this page was made by the people who make up Giant Entity, before the studio and alongside it. Each piece says what it is, who made it and in what role, who it was for, and its status. Work made at another studio is marked as such, and its clients are not named. None of it is presented as Giant Entity client work.

Brand and websites

Websites, brand identities and app design by Rron Imami.

The structure of the same home page drawn in hairlines: the hero section, the lines of the headline and paragraphs, two buttons and the frame of the animated drawing. The finished home page: a heavy white headline on a near black ground, two short paragraphs, a blue Book a call button and a glowing blue wire hourglass.

A website home page, from its structure to the finished page

The structure of a website home page, drawn from its own layout, beside the finished page Rron designed and built. Drag the edge to compare them.Designed and built by Rron Imami as a freelance project in 2026, working directly with the two founders.A B2B training company.Live since September 2026. Not a Giant Entity project. Capability: Website design and buildDrag the edge, or focus it and use the arrow keys.
A section of a B2B training company's website: a heavy white headline about buyers who put off deciding, on a near black page, above a short paragraph and a dark photograph of a stack of folders.

A brand identity and website for a B2B training company

A brand from scratch and a one-page website. Rron took the company from a first call to a new brand and a live website in six weeks.Designed and built by Rron Imami as a freelance project in 2026.A B2B training company.Live since September 2026. Not a Giant Entity project. Capability: Brand identity
The closing section of the same website: a heavy white question inviting teams to book training, a short paragraph, a blue Book a call button and an old telephone handset lit in blue on a dark ground.

The closing call to book, on the same website

The closing section of the page, designed to ask the reader to book a call.Designed and built by Rron Imami as a freelance project in 2026.A B2B training company.Live since September 2026. Not a Giant Entity project. Capability: Website design and build
The how it works section of a B2B sales software website: a heading about the four steps its engine runs, above two dark cards on teaching it what you sell and finding the right people, each with a short explanation and a note for the team.

A marketing site and app for a B2B software product

How the product works, set out on its marketing site.Rron Imami as founding designer: the founding brand, the app's UX and UI, and the marketing site's information architecture, SEO and front end. The lead developer owns the back end.A B2B software start-up.Live. The start-up owns the brand and the product. Not a Giant Entity project. Capability: Product and UX design
A batch image cropper in action: a panel of crop presets above a row of sample photographs of a red telephone cropped to each size, with three numbered steps beside it.

Free design tools that run in the browser

Rron's own free tools for designers, starting with a batch image cropper. No account needed.Designed, built and run by Rron Imami, sole designer and builder.His own product, free to use.Live since September 2026. Not a Giant Entity project. Capability: Website design and build

Workflow and automation

A before and after on invented data, then the systems behind Rron's own work, drawn from their real structure.

Example with invented data: three small spreadsheets that disagree with each other, with programme names, owners and dates written differently in each, and the note Rebuilt by hand every month. Example with invented data: one database view of four programmes with owner, status, next due date and linked records, above a monthly report assembled from those records.

Three spreadsheets become one database and a report

A workflow before and after. Three spreadsheets that disagree, rebuilt by hand every month, become one organised database with a report that assembles itself.An illustration by Giant Entity of the work Dorotea and Rron do.Organisations whose work lives in spreadsheets: charities, councils and small businesses.Example with invented data. No real organisation, person or record. Capability: Databases and operationsDrag the edge, or focus it and use the arrow keys.
One board for every project, with decisions on your phone. Process map: outlined steps are done by a person, solid steps run themselves.Work under wayStatus updateposted after each stepDated recordevery change keptOne boardon any deviceNeeds a yesYou decidetwo buttons on your phoneWork continuesSafe option takenwhen nobody answersBy handRuns itself

One board for every project

Each piece of work posts its own status, and every change is kept as a dated record. Anything that needs a yes reaches the owner's phone as two buttons; if nobody answers, it takes the safe option and records that it did.Designed and directed by Rron Imami for his own projects.An owner or operations lead running several projects at once.In daily use since June 2026. Drawn from the real structure; the board itself is private. Capability: Automation builds
Nothing waits unseen: inbox, comments and site checks. Process map: outlined steps are done by a person, solid steps run themselves.Read the inboxread onlyRead new commentsCheck the sitesup or downGather new itemson a timerSort and labelplain rules, no AIAlert your phonelabel and next stepAdd to the boardkept as a briefLog marketing mailnever ringsYou replyreplies stay yoursBy handRuns itself

Nothing waits unseen

A small computer that stays on reads the business inbox and the site's comments on a timer, and checks the sites are up. Each new item is sorted by plain rules, labelled with a next step and sent to the owner's phone and project board. It never replies, deletes or publishes: replies stay with the owner.Designed and directed by Rron Imami for his own product and sites.A team whose enquiries arrive by email and through its website.Site checks since August 2026; inbox and comment watchers since September 2026. Capability: Automation builds
A morning briefing from sources you chose. Process map: outlined steps are done by a person, solid steps run themselves.Choose the sourcesCollect overnightPick and quotelanguage modelCheck quotes and linksa failure holds the dayPublish the pageSuggest new sourcesjoin on your yesDiscard pileshown, with reasonsRead before workBy handRuns itself

A morning briefing from sources you chose

Overnight it collects new posts, and a language model picks the day's items and quotes them. A script then checks every quote and link against what was collected before anything is published, and what was left out is shown too, with reasons.Designed and directed by Rron Imami for his own daily reading.A leadership team or a charity that needs its sector's news each morning, from sources it already trusts.Running since September 2026. Drawn from the real structure; the page itself is private. Capability: AI assistants for teams
A style guide that checks every draft. Process map: outlined steps are done by a person, solid steps run themselves.Write the draftcopy or pageCopy checkspelling, words, dashesPage checkdesktop and phoneSecrets checkpasswords and keysFix and check againA person looksShipLive checkafter launchBy handRuns itself

A style guide that checks every draft

Copy and pages are checked automatically before anything goes out, and so is anything that should never be published, such as a password. A failure goes back to be fixed, a person still looks before it goes live, and a live check runs after launch.Designed and directed by Rron Imami for his own workspace and sites.A communications team with a style guide, or any organisation that publishes pages and reports often.In use since July 2026. Capability: Automation builds

3D and games

Norik Imami's 3D and animation, at previous studios and on his own, and the two games we are making.

A clear crystal cube on a dark ground with a small astronaut laser engraved inside it, one frame of a stop motion run cycle.

A stop motion film, engraved in crystal

An astronaut's run cycle laser engraved into crystal cubes, one frame per cube.Norik Imami, 3D animator, at a previous studio.The studio's own film.The film won a major international design and advertising award in 2020, awarded to the studio. Not a Giant Entity project. Capability: 3D modelling and animation
A blue creature with one large eye and a horned helmet leans out of a bright jungle scene, rendered in Unreal Engine.

A 3D character scene in Unreal Engine

A character scene built in Unreal Engine.Norik Imami at another studio: character animation, lighting, modelling, environment, texturing and VFX.The end client is not named.Made at another studio. Not a Giant Entity project. Capability: 3D modelling and animation
An original green alien character at the controls of a spaceship cockpit, lit by its screens, rendered in Unreal Engine.

An original character, modelled and animated by one artist

Alien, an original character at the controls of a spaceship cockpit.Norik Imami: modelling, rigging, animation, texturing, lighting and facial motion capture, in Unreal Engine.Personal work.Shared by Norik in May 2023. Not a Giant Entity project. Capability: Game art and assets
A castle courtyard at dusk in an untitled tower defence game: an armoured hero with a sword on a stone compass floor, archers on a round tower and catapults by the wall.
The castle gate in an untitled tower defence game: archers on both sides of a stone road beneath blue banners and lit braziers.

A tower defence game for PC

An untitled tower defence game for PC, in development.Rron and Norik's own game studio. Norik Imami leads models, animation, environment and sound; Rron Imami leads UI, UX and balancing; the mechanics are shared.Our own game, not a client project.In development and unreleased. In-engine capture from the development build, Unreal Engine 5.8, September 2026. The level is dressed with third-party environment kits. Capability: Game launch assets
An untitled mobile endless runner in development: the player's open-top car heading downtown, captured in engine.

An endless runner for phones

An untitled mobile endless runner in development.Rron and Norik's own game studio. Norik Imami leads models, animation and art; Rron Imami leads UI, UX and balancing.Our own game, not a client project.In development and unreleased. In-engine capture at phone resolution from the development build, Unreal Engine 5.8, September 2026. The level uses some third-party and generated assets. Capability: Game art and assets

Work like this starts with a call.

Booking takes three short steps and gives you a call brief to keep. We reply by email to arrange the call.

Book a call

Not sure which? Plan your project

Prefer email? Write to hello@giantentity.com.